Latest Release v0.0.4
Released: December 11, 2025
⬇️ Download for Windows (64-bit)
What's New in v0.0.4
- Batch Processing - Queue multiple productions for automated processing
- Improved Stability - Fixed COLMAP crash caused by OpenGL context conflicts
- Visual Studio 2026 Support - Updated build system compatibility
- Better Diagnostics - Enhanced logging for troubleshooting
Bug Fixes
- Resolved COLMAP "MakeCurrent()" crash (now uses CPU-only mode)
- Fixed brush_ffi.dll detection for Visual Studio multi-config builds
- Fixed compilation errors in batch processing code
System Requirements
- Windows 10/11 (64-bit)
- 8 GB RAM minimum (16 GB recommended)
- NVIDIA GPU with CUDA support (for Gaussian splatting)
- 10 GB free disk space
Release History
| Version |
Date |
Highlights |
Download |
| v0.0.4 |
Dec 11, 2025 |
Batch processing, stability fixes |
Download |
| v0.0.3 |
Earlier |
Development build |
- |
| v0.0.2 |
Earlier |
Initial Windows packaging |
- |
Getting Started
1. Install the Application
Download and run the installer. Follow the on-screen instructions.
2. Prepare Your Video
- Record your scene with multiple synchronized cameras
- More cameras with overlapping views = better quality
- Ensure consistent lighting across all cameras
3. Create a Production
- Launch Game View Desktop
- Create a new production and import your video files
- Configure quality settings (or use defaults)
- Click "Splat" to begin processing
4. View Your Results
- Once processing completes, launch the Game Viewer
- Navigate through your 3D scene
- Export for sharing or further editing
Support & Feedback
For questions, bug reports, or feature requests, please contact the Game View team
or visit our GitHub repository.